
Fortunately, the first DX12 games aren’t expected until the holidays, so Nvidia has plenty of time to catch up. This morning, Nvidia released a knowledge base article stating that while Fermi compatibility is still coming, it doesn’t support DirectX 12 quite yet, as first reported by Anandtech. Of particular note, Nvidia promised DirectX 12 compatibility for older graphics cards based off its Fermi GPUs-namely, the GeForce 400- and 500-series. Some will occasionally have patches that will enable it, but unless the developer does it (or in very very few, it gets modded into the game) it's not going to happen. Nvidia: GeForce 600-, 700-, and 900-series graphics cards, GTX Titan series It's dependent on how the game was programmed, if it wasn't programmed to use DX12, it won't, sadly there isn't a way to force it.

Core) processorsĪMD: Radeon HD 7000-series graphics cards, Radeon HD 8000-series graphics cards, Radeon R7- and R9-series graphics cards, and the following APUs (which meld CPU and GPU on a single chip): AMD A4/A6/A8/A10-7000 APUs (codenamed “Kaveri”), AMD A6/A8/A10 PRO-7000 APUs (codenamed “Kaveri”), AMD E1/A4/A10 Micro-6000 APUs (codenamed “Mullins”), AMD E1/E2/A4/A6/A8-6000 APUs (codenamed “Beema”)

I don't even know what to do, cdpr used to be such a good trusted reputed company, oh how the mighty have fallen.All new graphics cards, like the EVGA GTX 980 FTW and the Asus Strix Fury, support DirectX 12. So I switched back to dx11 version of the game and the game has never been smoother, although the graphics fidelity has significantly reduced and I can't use dlss and raytracing(even though I never used it even though it was an option) anymore. And trust me I've tried so many things to fix it, changed vsync settings, installed stuttering fix mods, reset my graphics drivers, reset windows settings (without removing files and folders and apps and stuff), started a new game. It made the game so stuttery I developed headaches.


It gets worse if I tele port/ load another save game in the same session. I was playing in the dx12 version since December and the fluidity of the video wasn't perfect but it was playable but ever since like February rolled around idk there might have been some update whenever I load a save( I started a new game to see if the problem was with the save) it gets stuck at the first frame fading in after loading for a few seconds and then the second frame for a few more and when it finally loads it doesn't stop whenever I move around the entire frame freezes for more than half a sec and this keeps happening every 5 seconds.
